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Games business

 Subject
Subject Source: Local sources

Found in 40 Collections and/or Records:

1999 State of the Industry Report, 1999

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.07
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1999

Carolyn Rauch event ephemera collection

 Collection
Identifier: RAUCH
Abstract

Carolyn Rauch was the senior vice president of the Interactive Digital Software Association (later the Entertainment Software Association) and a founding organizer of the Electronic Entertainment Expo (E3). In various roles at the ESA and event organizer IDG World Expo, Rauch oversaw multiple gaming events, including E3; the public-facing spinoff event E for All; and the Game Marketing Summit (previously known as MI6).

Dates: Publication: 1996–2017

Communications & Industry Affairs Department - Year in Review, Fiscal Year 2008–09, 2009

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.13
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2009

E3 Media & Business Summit 2007, July 11–13, 2007

 Sub-Series — Box A-003: Series RAUCH-E3, Folder: 4
Identifier: RAUCH-003-04
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Event: July 11–13, 2007

E3 Media & Business Summit 2007 Guide, 2007

 Item
Identifier: RAUCH-003-04.1
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Publication: 2007

E3 Media & Business Summit 2007 invitation, 2007

 Item
Identifier: RAUCH-003-04.2
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Publication: 2007

E3 Media & Business Summit 2008, July 14–17, 2008

 Sub-Series — Box A-003: Series RAUCH-E3, Folder: 6
Identifier: RAUCH-003-06
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Event: July 14–17, 2008

E3 Media & Business Summit 2008 Event Guide, 2008

 Item
Identifier: RAUCH-003-06.1
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Publication: 2008

Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1996

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.01
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1996

Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1997–98, 1998

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.05
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1998