Multimedia and CD-ROMs
Found in 398 Collections and/or Records:
Newsweek clipping, "It Can ROM, But It Can't Hide", November 13, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
PC Entertainment, January 1996 – May 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 1, January 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 2, February 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 3, March 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 4, April 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 5, May 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
"Romanov Game," partial game pitch, circa 1997
Following the release of Titanic: Adventure Out of Time, Andrew Nelson proposed a sequel about the fall of the Romanov dynasty, featuring returning cast from Titanic. These six pages from a pitch document written by Nelson are all that currently remain from the "Romanov Game," which Cyberflix did not end up producing.
"Romanov Game" project folder, circa 1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Skullcracker flyer, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
