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Multimedia and CD-ROMs

 Subject
Subject Source: Local sources

Found in 398 Collections and/or Records:

Mondo 2000, Issue 10, 1993

 Item — Location Multimedia magazines: Series MAG-MULTIMEDIA-LAUNCH; Series MAG-MULTIMEDIA-NET; Series MAG-MULTIMEDIA-VIRTUALCITY; Series MAG-MULTIMEDIA-NETGUIDE; Series MAG-MULTIMEDIA-INTERACTIVITY; Series MAG-MULTIMEDIA-MONDO2000; Series MAG-MULTIMEDIA-ID; Series MAG-MULTIMEDIA-YAHOO; Series MAG-MULTIMEDIA-CDROMREVIEW; Series MAG-MULTIMEDIA-AOLMO; Series MAG-MULTIMEDIA-CDROMWORLD; Series MAG-MULTIMEDIA-CDMM
Identifier: MAG-MULTIMEDIA-MONDO2000.10
Scope and Contents From the Series:

Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.

Dates: Copyright: 1993

Mondo 2000, Issue 11, 1993

 Item — Location Multimedia magazines: Series MAG-MULTIMEDIA-LAUNCH; Series MAG-MULTIMEDIA-NET; Series MAG-MULTIMEDIA-VIRTUALCITY; Series MAG-MULTIMEDIA-NETGUIDE; Series MAG-MULTIMEDIA-INTERACTIVITY; Series MAG-MULTIMEDIA-MONDO2000; Series MAG-MULTIMEDIA-ID; Series MAG-MULTIMEDIA-YAHOO; Series MAG-MULTIMEDIA-CDROMREVIEW; Series MAG-MULTIMEDIA-AOLMO; Series MAG-MULTIMEDIA-CDROMWORLD; Series MAG-MULTIMEDIA-CDMM
Identifier: MAG-MULTIMEDIA-MONDO2000.11
Scope and Contents From the Series:

Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.

Dates: Copyright: 1993

Morph's Outpost on the Digital Frontier

 Series
Identifier: MAG-MORPHS
Abstract Morph's Outpost on the Digital Frontier (usually shortened to Morph's Outpost) was a monthly newspaper covering developments in the multimedia and interactive entertainment business. Edited by Doug Millison, the newspaper focused on the technical and business side of the multimedia industry, with reviews and updates on professional tools rather than consumer products. Morph's Outpost encouraged reader feedback via the internet, describing itself as a...
Dates: August 1993 – August 1995

Morph's Outpost on the Digital Frontier, Volume 1, Number 3, November 1993

 Item — Location Morph's Outpost
Identifier: MAG-MORPHS.V1N3
Scope and Contents From the Series:

This is a partial collection of Morph's Outpost, primarily from 1994.

Dates: Publication: November 1993

Morph's Outpost on the Digital Frontier, Volume 1, Number 5, January 1994

 Item — Location Morph's Outpost
Identifier: MAG-MORPHS.V1N5
Scope and Contents From the Series:

This is a partial collection of Morph's Outpost, primarily from 1994.

Dates: Publication: January 1994

Morph's Outpost on the Digital Frontier, Volume 1, Number 6, February 1994

 Item — Location Morph's Outpost
Identifier: MAG-MORPHS.V1N6
Scope and Contents From the Series:

This is a partial collection of Morph's Outpost, primarily from 1994.

Dates: Publication: February 1994

Morph's Outpost on the Digital Frontier, Volume 1, Number 7, March 1994

 Item — Location Morph's Outpost
Identifier: MAG-MORPHS.V1N7
Scope and Contents From the Series:

This is a partial collection of Morph's Outpost, primarily from 1994.

Dates: Publication: March 1994

Morph's Outpost on the Digital Frontier, Volume 2, Number 2, September 1994

 Item — Location Morph's Outpost
Identifier: MAG-MORPHS.V2N2
Scope and Contents From the Series:

This is a partial collection of Morph's Outpost, primarily from 1994.

Dates: Publication: September 1994

Multimedia and internet magazines, assorted

 Collection
Identifier: MAG-MULTIMEDIA
Abstract

Through the 1990s and early 2000s, some publishers produced short-lived magazines covering multimedia software and internet culture. Rather than borrowing their style from computer magazines, these publications were often presented like lifestyle or culture magazines.

Dates: Publication: 1986–2000

MultiMedia Merchandising

 Series
Identifier: MAG-MMM
Abstract MultMedia Merchandising (stylized as M³) was a magazine for retailers that covered the electronic entertainment market. The magazine focused on retail trends and lists of best-selling titles across the interactive entertainment space, including console games, educational computer software, and interactive music CDs. Issues also included spotlights on specific stores that sold multimedia. With exceptions, the magazine was published monthly and is known to have run...
Dates: Publication: 1994–1996?