Multimedia and CD-ROMs
Found in 393 Collections and/or Records:
Lunicus, Japanese flyer, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Lunicus press release, November 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
MacHome Journal, Volume 2, Number 3 clipping, Jump Raven review, March 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Miscellaneous, 1994–1997
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
Mondo 2000, 1989–1998
Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.
Mondo 2000, Issue 9, 1993
Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.
Mondo 2000, Issue 10, 1993
Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.
Mondo 2000, Issue 11, 1993
Mondo 2000 was a cyberculture magazine; games coverage in this magazine is limited and usually focused on multimedia CD-ROMs and virtual reality hardware.
Multimedia and internet magazines, assorted
Through the 1990s and early 2000s, some publishers produced short-lived magazines covering multimedia software and internet culture. Rather than borrowing their style from computer magazines, these publications were often presented like lifestyle or culture magazines.
