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United States

 Subject
Subject Source: Naf

Found in 8145 Collections and/or Records:

CyberFlix launch and Lunicus press clippings, 1993–1994

 Item
Identifier: NELSON-02.02.2
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1993–1994

CyberFlix press clippings, 1994–1995

 Item
Identifier: NELSON-04.04.4
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1994–1995

CyberFlix press coverage clippings, 1996

 Item
Identifier: NELSON-03.06
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1996

Cyberflix press materials and clippings, 1993–1996

 Item
Identifier: NELSON-13.2
Scope and Contents

These clippings, stored alongside Andrew Nelson's proposal for the "Romanov Game," overlap significantly with other sets of clippings in this collection. However, a review of Titanic: Adventure Out of Time from Artforum (p.3) appears to be unique and not reproduced elsewhere in the Andrew Nelson papers.

Dates: Publication: 1993–1996

CyberSports, Winter 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.WINTER95
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: Winter 1995

CyberSports, January/February 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0102
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: January/February 1996

CyberSports, March/April 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0304
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: March/April 1996

CyberSports, November/December 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.1112
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: November/December 1996

CyberSports, Premiere Fall Issue, Fall 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTSFALL95
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: Fall 1995

CyberSurfer

 Series
Identifier: MAG-CYBERSURFER
Abstract

CyberSurfer was a "magazine of entertainment technology," covering computer-related entertainment topics like games, multimedia software, screensavers, and the emerging World Wide Web. Images online suggest that at least nine issues of CyberSurfer were published through at least April 1997.

Dates: Publication: 1995–1997