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Game production materials -- Game pitches

 Subject
Subject Source: Local sources

Found in 37 Collections and/or Records:

Assorted game concepts, 1995–1996

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1995–1996

Atari game concept documents [disc image], 2003–2005

 Item
Identifier: FLITMAN-ATARI-CDS.7
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2003–2005

"Bounty Hunter" game concept and references, 2004

 Item
Identifier: FLITMAN-ATARI-CONCEPTS.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2004

"Clicking Anastasia" game design proposal, 1997

 Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-14
Abstract After leaving Cyberflix, Andrew Nelson developed a pitch for a web-based educational alternate reality game based on the historical mystery of the Russian princess Anastasia. Thematically, this game appears to have built on Nelson's previous work on the unproduced "Romanov Game" for Cyberflix. According to Nelson, this game concept was produced with two local web designers in Knoxville, TN, identified here under their corporate names Digital Media...
Dates: 1997

"Code Red" game design, circa 1994–1995

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: circa 1994–1995

"Code Red" game design, May 16, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: May 16, 1995

"Crack in the Sky" concept, January 17, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: January 17, 1995

"Deep Sea Diving" design concept, January 2005

 Item
Identifier: FLITMAN-ATARI-CONCEPTS.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: January 2005

Game concepts, 2004–2005

 Sub-Series
Identifier: FLITMAN-ATARI-CONCEPTS
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2004–2005

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005