Game production materials -- Game pitches
Subject
Subject Source: Local sources
Found in 34 Collections and/or Records:
Andrew Nelson papers addendum
Unprocessed Material
Identifier: 2023-15-1
Dates:
Publication: Majority of material found within 1994–1997
Found in:
Video Game History Foundation Library
Assorted game concepts, 1995–1996
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
1995–1996
Atari game concept documents [disc image], 2003–2005
Item
Identifier: FLITMAN-ATARI-CDS.7
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2003–2005
"Bounty Hunter" game concept and references, 2004
Item
Identifier: FLITMAN-ATARI-CONCEPTS.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004
"Code Red" game design, circa 1994–1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
circa 1994–1995
"Code Red" game design, May 16, 1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 16, 1995
"Crack in the Sky" concept, January 17, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
January 17, 1995
"Deep Sea Diving" design concept, January 2005
Item
Identifier: FLITMAN-ATARI-CONCEPTS.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
January 2005
Game concepts, 2004–2005
Sub-Series
Identifier: FLITMAN-ATARI-CONCEPTS
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004–2005
Insomniac Games, approx. 1996–2005
Series
Identifier: STITT-INSOMNIAC
Scope and Contents
From the Collection:
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Dates:
approx. 1996–2005
