Fighting games
Found in 18 Collections and/or Records:
CD 016, Eternal Champions: Challenge from the Dark Side, April 1995, artwork dated August–October 1994
This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.
The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.
CD 017, Sega of America (Sega Saturn games), October 1996
This disc includes assets for the following games:
- Bug
- Fighting Vipers
- Mr. Bones
- NiGHTS into Dreams
- Virtua Cop 2
- Virtual On
CD 043, Fighters Megamix, March 1997
This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.
The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.
Clayfighter, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Dreamcast Preview CD-ROM [disc image], September 1, 1999
Eternal Champions, retail build [.GI file, corrupted] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mortal Kombat 3, part A [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Mortal Kombat 3, part B [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Primal Rage, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This build of Primal Rage matches a rental version of the game released over Sega Channel on July 7, 1995 with some content removed for Sega Channel distribution.
Sega Channel "August Tune-In" commercials with Primal Rage [VHS], July 20, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
