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Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 135 Collections and/or Records:

Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997

 Item
Identifier: STITT-INSOMNIAC.AV.1
Abstract

This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.

Dates: est. 1997

Spyro the Dragon original character concepts, 1997

 Sub-Series
Identifier: STITT-INSOMNIAC.3
Scope and Contents

This sub-collection contains two artifacts from the design process for the character Spyro the Dragon.

Dates: 1997

Spyro the Dragon series game pitches and concept art, est. 1996–1998

 Item
Identifier: STITT-INSOMNIAC.1.3.1
Scope and Contents

This collection includes a variety of notes, designs, pitches, and artwork from the pre-production of Spyro the Dragon. During pre-production, the game was varyingly known as Lifespan, Dragon Span, and DragonSpan.

Dates: est. 1996–1998

Spyro the Dragon series level designs and concept art, est. 1997–2000

 Item
Identifier: STITT-INSOMNIAC.2.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1997–2000

"Sun" concept art

 Item
Identifier: SWARR-ART-APPROVED.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Super Weiner Bros." [Johnson Bros.] character concept art

 Item
Identifier: SWARR-ART-APPROVED.8
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Telltale Games collection

 Unprocessed Material — Case Telltale Games art
Identifier: 2023-04-1
Dates: 2006–2018

The Ooze concept art colorizations, circa 1994 or 1995

 Item
Identifier: STITT-STI.2.3.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1994 or 1995

"Tiger" [Vert] appeals concept art

 Item
Identifier: SWARR-ART-APPEALS.2
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Tiger" [Vert] character concept art

 Item
Identifier: SWARR-ART-APPROVED.3
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003