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Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 135 Collections and/or Records:

Segapede development binder, "v.01", bulk: November 22, 1993

 Collection
Identifier: STITT-STI.3
Scope and Contents

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: Majority of material found within November 22, 1993

"Sexy Cat" [Penny] character concept art

 Item
Identifier: SWARR-ART-WAITING.2
Scope and Contents

Content Note: This item includes depictions of nudity and other suggestive content.

Dates: 2003

Skeleton King artwork and sketches

 Item
Identifier: NECROSOFT-GUNHOUSE.2
Scope and Contents From the Series:

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

Sonic Spinball, Toxic Pools level design, 1993

 Item
Identifier: STITT-STI.0.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1993

Sonic the Hedgehog 1 level concepts

 Item
Identifier: PAYNE-STI.08

Sonic the Hedgehog 2 collision maps, 1

 Item
Identifier: PAYNE-STI.16

Sonic the Hedgehog 2 collision maps, 2

 Item
Identifier: PAYNE-STI.17

Sonic the Hedgehog 2 enemies

 Item
Identifier: PAYNE-STI.09