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Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 13 Collections and/or Records:

Assorted unproduced character concepts, est. 2000–2002

 Item
Identifier: STITT-INSOMNIAC.2.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 2000–2002

Disruptor character and box concept art, February – August 1996

 Item
Identifier: STITT-INSOMNIAC.1.1.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: February – August 1996

"Girl with a Stick" environment concept art, circa 2001

 Item
Identifier: STITT-INSOMNIAC.1.5
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 2001

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005

Ratchet & Clank concept art, circa 2001–2005

 Item
Identifier: STITT-INSOMNIAC.2.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 2001–2005

"Spyro Art Bible" texture design guidelines, est. 1997 or 1998

 Item
Identifier: STITT-INSOMNIAC.1.3.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1997 or 1998

Spyro assembled character concept, 1997

 Item
Identifier: STITT-INSOMNIAC.3.1
Abstract

According to Craig Stitt, artist Charles Zembillas drew a variety of dragon concepts while searching for an ideal design for the Spyro character. The artists ultimately cut the head off one dragon and attached it to the torso of another dragon, creating this design which became the basis for Spyro.

Dates: 1997

Spyro character color treatment, 1997

 Item
Identifier: STITT-INSOMNIAC.3.2
Abstract

Before Spyro had his final purple color palette, Stitt produced this green-and-teal color treatment for Spyro using a photocopy of the original design. See "Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS]" for later revisions of this process.

Dates: 1997

Spyro the Dragon original character concepts, 1997

 Sub-Series
Identifier: STITT-INSOMNIAC.3
Scope and Contents

This sub-collection contains two artifacts from the design process for the character Spyro the Dragon.

Dates: 1997

Spyro the Dragon series game pitches and concept art, est. 1996–1998

 Item
Identifier: STITT-INSOMNIAC.1.3.1
Scope and Contents

This collection includes a variety of notes, designs, pitches, and artwork from the pre-production of Spyro the Dragon. During pre-production, the game was varyingly known as Lifespan, Dragon Span, and DragonSpan.

Dates: est. 1996–1998