Tabletop gaming
Found in 70 Collections and/or Records:
Neopets The Official Magazine, Issue 23, est. July/August 2007
Neopets The Official Magazine, Issue 24, est. September/October 2007
Neopets The Official Magazine, Issue 25, est. November/December 2007
Neopets The Official Magazine, Issue 26, est. January/February 2008, copyright 2007
Noons rulebook, April 6, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
On the Internet, Nobody. rulebook, March 31, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
Paper Games and Computer Games [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side B [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Squad Force Heroes rulebook, April 26, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
