Clippings
Found in 113 Collections and/or Records:
"Sega Channel Media Impressions, Version 3 (Sports) (No Menus)" [VHS], March 29, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega, "We'd Like You To See Things Our Way" clipped advertisement, Winter CES 1987, January 8–11, 1987
Shadow Tower print advertisements, 1998
"Magazine advertisements for Shadow Tower (and also Echo Night) by FromSoftware for PlayStation."
Shadow Tower three-page print advertisement, 1998
"Three magazine pages with an article on one side, and a poster on the other, about Shadow Tower by FromSoftware for PlayStation."
SNK, Neo Geo "Bigger, Badder, Better!" clipped flyer, Winter CES 1991, January 10–13, 1991
Special Report Home Library, Volume 2, Number 6 clipping, with highlighting, November/December 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Spokane commerce promotion video [VHS], 1998
Spriggan: Lunar Verse print advertisement, 1999
"Magazine advertisement for Spriggan Lunar Verse by FromSoftware for PlayStation."
Steel Harbinger press clippings, January 1996
The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
