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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 615 Collections and/or Records:

Playtesting and QA [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.09
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.A
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.B
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Portland Retro Gaming Expo 2019 program guide, October 19–20, 2019

 Item — Location Event guidebooks
Identifier: EVENTS-GUIDES-PRGE.2019
Scope and Contents From the Collection:

This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.

Dates: Publication: October 19–20, 2019

Promotional trade event periodicals, assorted

 Collection
Identifier: PROMO-EVENTMAGS
Abstract

Various one-off promotional magazines and newspapers were distributed at video game industry trade shows. Although these items are simliar in function to press kits, they have been cataloged separately.

Dates: Publication: 2002–2006

PSM, E3 1997 preview issue, June 19–21, 1997

 Item — Location PSM
Identifier: MAG-PSM.000
Scope and Contents From the Series:

This is a complete collection of all 130 issues of PSM prior to its relaunch as PlayStation: The Official Magazine. The library's physical collection of PSM also has all known special issues, as well as the preview issue given out at E3 1997.



Starting with a redesign for Issue 111, PSM discontinued volume-and-issue numbering, using only sequential issue numbering.

Dates: Publication: June 19–21, 1997

Publisher Relationships [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.13
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.A
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.B
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Remarks by Doug Lowenstein at E3 1998 media briefing, May 28, 1998

 Item
Identifier: RAUCH-002-03.07
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Issued: May 28, 1998