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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 313 Collections and/or Records:

The Game News, "A Special Number on the E3", May 22–24, 2002

 Item — Location Promotional trade event periodicals (oversized)
Identifier: PROMO-EVENTMAGS-GAMENEWS.E32002
Abstract

This is a special English-language issue of the Korean trade newspaper The Game News (게임신문), promoting the achievements and products of the Korean game industry. This special issue was created for and distributed at E3 2002.

Dates: Publication: May 22–24, 2002

The World of Atari '98 guidebook, August 21–23, 1998

 Item — Location Event guidebooks
Identifier: EVENTS-GUIDES-CGE.98
Scope and Contents From the Collection:

This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.

Dates: Publication: August 21–23, 1998

This Week In Consumer Electronics CES Daily

 Sub-Series
Scope and Contents From the Series:

This is a partial collection of TWICE from 1989–1990. The library only plans to collect issues of TWICE from the period when the magazine covered the video game and electronic toy industries, though it is unclear exactly when the magazine's coverage shifted.

Dates: Publication: 1989–

This Week In Consumer Electronics, SCES 1994 Daily, Day 3, June 25, 1994

 Item — Location This Week In Consumer Electronics
Identifier: MAG-TWICE.SCES1994.3
Abstract

This officially licensed Consumer Electronics Show daily magazine was published for Summer CES 1994.

Dates: Publication: June 25, 1994

Tokyo Game Show 2012 Capcom Special DVD [Region 0 DVD], 2012

 Item
Identifier: PROMO-FROMSOFT-DS-DS1-DLC.3
Abstract

"Promo movies from Capcom at Tokyo Game Show 2012, including Dark Souls with Artorias of the Abyss Edition (DVD chapter 8) by FromSoftware for PlayStation 3 and Windows Live. CAP-TGS2012"

Dates: 2012

Trade show and event guidebooks

 Collection
Identifier: EVENTS-GUIDES
Abstract

Trade shows and other events would frequently print show guides, directories, and proceedings. These guides included information about exhibitors, panels, maps, and other event highlights.

Dates: Publication: 1981–2019

Trade show and press kit CD-ROMs, 1995–1997

 Sub-Series
Identifier: FLITMAN-MISC-CDS
Scope and Contents From the Series:

Objects in this series are not directly related to the bulk of Mark Flitman's work but are still relevant to the history of video games. This includes assorted flyers, correspondence, industry reports, press materials from other companies for which Flitman was not employed, and other game-related documents that fall outside the bulk of Flitman's career.

Dates: 1995–1997

Turner Broadcasting "Think About It" talk with Rand Miller and Blake Lewin, est. 2002 or 2003

 Item
Identifier: CYAN-MISC.06
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: est. 2002 or 2003

Video Game Guide, Winter CES 1994, January 6–9, 1994

 Item — Location This Week In Consumer Electronics supplements
Identifier: MAG-TWICE.WCES1994.VGG
Abstract

Video Game Guide was a supplement for This Week In Consumer Electronics CES Daily at Winter CES 1994. The pamphlet advertised the video game exhibitors at the event, along with a brief editorial about the state of th game industry.

Dates: Publication: January 6–9, 1994

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994