Online games
Found in 128 Collections and/or Records:
Essential Facts About the Computer and Video Game Industry: 2008 Sales, Demographic and Usage Data, 2008
Essential Facts About the Computer and Video Game Industry: 2009 Sales, Demographic and Usage Data, 2009
Essential Facts About the Computer and Video Game Industry: 2010 Sales, Demographic and Usage Data, 2010
Essential Facts About the Computer and Video Game Industry: 2011 Sales, Demographic and Usage Data, 2011
Essential Facts About the Computer and Video Game Industry: 2012 Sales, Demographic and Usage Data, 2012
Essential Facts About the Computer and Video Game Industry: 2013 Sales, Demographic and Usage Data, 2013
Essential Facts About the Computer and Video Game Industry: 2014 Sales, Demographic and Usage Data, 2014
Express Games, NCTA [PowerPoint presentation], March 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004
This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.
