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Online games

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Halo 2 preview pamphlet, 2004

 Item — Location Xbox promotional
Identifier: PROMO-XBOXPROMO-BROCHURES.HALO2
Scope and Contents From the Collection:

This sub-collection currently includes seven Xbox promotional brochures, plus an additional copy of Xbox Live Power Up that includes a promotional letter for Xbox Live.

Dates: Publication: 2004

Michael Shorrock, Sega Channel collection

 Collection
Identifier: SHORROCK
Abstract Michael Shorrock is a game producer and executive who worked at companies including Broderbund, Sega of America, and e-learning company Ninth House Network. Shorrock's career focused on interactive content delivery and educational games. Notably, Shorrock was the vice president of programming for Sega Channel, a cable-based game delivery system for Sega Genesis, produced by Sega of America in conjunction with Tele-Communications, Inc. and Time Warner Cable. While working for Sega,...
Dates: Publication: 1993–1998

Network Games [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.14
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.A
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.B
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

OGR Magazine, January – March 1998

 Sub-Series
Scope and Contents From the Series:

This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.

Dates: Publication: January – March 1998

OGR Magazine, Volume 1, Number 1, January 1998

 Item — Location Computer Player
Identifier: MAG-COMPPLAYER-OGR.V1N1
Scope and Contents From the Series:

This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.

Dates: Publication: January 1998

OGR Magazine, Volume 1, Number 2, February/March 1998

 Item — Location Computer Player
Identifier: MAG-COMPPLAYER-OGR.V1N2
Scope and Contents From the Series:

This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.

Dates: Publication: February/March 1998

PlayStation Network/D, Fall 2008

 Item — Location PlayStation: The Official Magazine
Identifier: MAG-PSTHEOFFICIAL.NETWORKD
Scope and Contents From the Series:

This is an near-complete collection of PlayStation: The Official Magazine. The library's physical collection also has several special issues of the magazine.

Dates: Publication: Fall 2008

Plushie Pals, est. 2007–?

 Sub-Series
Scope and Contents From the Series: The library's collection includes every issue of Neopets The Official Magazine from 2004 onward. Unless otherwise noted, each physical copy comes includes a free poster; these posters were not digitized for our digital library. The library's collection does not include any of the free Neopets trading cards or booster packs advertised on the magazines' covers, which may have been pack-in items. The collection also includes four issues of Plushie Pals from after the Neopets magazine...
Dates: Publication: est. 2007–?