Commercial video games
Found in 96 Collections and/or Records:
SimPeople registration card and insert, 2000
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
SimPeople (シムピープル)
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
Sonic the Hedgehog 2, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Space Invaders 90, overdump [Sega Genesis cartridge] [restricted], undated
This Sega Channel Demo Cartridge was numbered 405.
Squad Force Heroes rulebook, April 26, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
Street Fighter II: Special Champion Edition, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Streets of Rage 3, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Super Hang-On, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Super Street Fighter II (Limited Edition) [.GI file] [restricted], broadcast October 24, 1997
This version of Super Street Fighter II contains a limited set of characters and stages in order to reduce the game's filesize for transmission over Sega Channel.
Sword of Vermilion, overdump [.GI file] [restricted], broadcast October 24, 1997
The overdump data for this build of Sword of Vermillion contains a duplicate copy of the game data. It is otherwise identical to the retail version of the game.
