Commercial video games
Found in 96 Collections and/or Records:
Mario Lemieux Hockey, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mega Bomberman, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mega Bomberman, retail build [Sega Genesis cartridge] [restricted], dated "October" [no year]
This Sega Channel Demo Cartridge was numbered 177.
Michael Shorrock, Sega Channel collection
Mortal Kombat 3, part A [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Mortal Kombat 3, part B [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Noons rulebook, April 6, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
On the Internet, Nobody. rulebook, March 31, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Phantasy Star III: Generations of Doom, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
