Commercial video games
Found in 96 Collections and/or Records:
Dark Souls III box art, 2016
Box art for Dark Souls III by FromSoftware for PlayStation 4.
Dark Souls III: The Fire Fades Edition box art, 2017
Box art for Dark Souls III: The Fire Fades Edition by FromSoftware for PlayStation 4.
Dark Souls: Remastered box art, 2018
"Box art for Dark Souls: Remastered by FromSoftware for PlayStation 4."
Demon's Souls remake, Australian slip cover edition, 2020
"Australia slip cover edition for Demon's Souls Remake by Bluepoint Games for PlayStation 5."
Disney's Aladdin, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Donald in Maui Mallard, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Eternal Champions, retail build [.GI file, corrupted] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Feminist Frequency collection, used video games
FIFA Soccer 95, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
Flashback: The Quest for Identity, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
