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Commercial video games

 Subject
Subject Source: Local sources

Found in 38 Collections and/or Records:

Jordan Mechner tapes

 Unprocessed Material
Identifier: 2023-08
Dates: Publication: Majority of material found in 1978

King's Field: Dark Side Box art, 2007

 Item
Identifier: PROMO-FROMSOFT-KF.2
Abstract

"Box art for King's Field Dark Side Box by FromSoftware for PlayStation and PlayStation 2. SLPS 25725"

Dates: 2007

Noons rulebook, April 6, 2017

 Item
Identifier: EPHEMERA-LAWHEAD.05
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: April 6, 2017

On the Internet, Nobody. rulebook, March 31, 2017

 Item
Identifier: EPHEMERA-LAWHEAD.04
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: March 31, 2017

Rogue: The Adventure Game box, 1983

 Item
Identifier: GAMES-002.1
Scope and Contents From the Item:

This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.

Dates: Publication: 1983

Rogue: The Adventure Game, IBM PC version 1.0

 Item — Box Rogue, IBM PC version 1.0
Identifier: GAMES-002
Scope and Contents

This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.

Dates: Publication: 1983

Rogue: The Adventure Game keyboard overlay, 1983

 Item
Identifier: GAMES-002.4
Scope and Contents From the Item:

This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.

Dates: Publication: 1983

Rogue: The Adventure Game "System Notes", 1983

 Item
Identifier: GAMES-002.3
Scope and Contents From the Item:

This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.

Dates: Publication: 1983

Rogue: The Adventure Game, "User's Guide" manual, 1983

 Item
Identifier: GAMES-002.2
Scope and Contents From the Item:

This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.

Dates: Publication: 1983