Commercial video games
Found in 38 Collections and/or Records:
Feminist Frequency collection, used video games
Jordan Mechner tapes
King's Field: Dark Side Box art, 2007
"Box art for King's Field Dark Side Box by FromSoftware for PlayStation and PlayStation 2. SLPS 25725"
Noons rulebook, April 6, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
On the Internet, Nobody. rulebook, March 31, 2017
This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.
Rogue: The Adventure Game box, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game, IBM PC version 1.0
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game keyboard overlay, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game "System Notes", 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game, "User's Guide" manual, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.