Skip to main content

Sega games and platforms

 Subject
Subject Source: Local sources

Found in 373 Collections and/or Records:

Electronic Entertainment Expo 1996 event footage [Hi8], May 16–18, 1996

 Item
Identifier: PARISI-1.03
Scope and Contents This video opens with an hour-long panel of gaming executives titled "Chief Executive Roundtable: Leaders Forecast the Future of Interactive Entertainment." The featured speakers and moderators are: Doug Lowenstein (IDSA), Ed Horowitz (Viacom), Jack Heistand (Total Entertainment Network), Trip Hawkins (3DO), Patty Stonesifer (Microsoft), Larry Probst (Electronic Arts), Tom Kalinske (Sega), Steve McBeth (Disney Interactive), Jim Whims (Sony), Gregory Fischbach (Acclaim), and Howard Lincoln...
Dates: Recorded: May 16–18, 1996

Electronic Entertainment Expo 1997, "Sony, Sega, etc." [Hi8], June 19–21, 1997

 Item
Identifier: PARISI-1.06
Scope and Contents This videotape contains off-monitor footage of games being showcased by Sony, Sega, and Capcom at E3 1997, as well as a small amount of unrelated game footage.Games featured in this video, in order of first appearance: Crash Bandicoot 2: Cortex Strikes Back Blasto PaRappa the Rapper Castlevania: Symphony of the Night ...
Dates: Recorded: June 19–21, 1997

Express Games, NCTA [PowerPoint presentation], March 1997

 Item
Identifier: SHORROCK-STRATEGY.5.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 1997

Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997

 Item
Identifier: SHORROCK-STRATEGY.5
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: presentations dated March 1997; resumes dated November 25, 1997

Forgotten Worlds, Issue 6, The Sega issue, August 2025

 Item — Location Forgotten Worlds
Identifier: MAG-FWORLDS.06
Scope and Contents

This issue of Forgotten Worlds was distributed with one of four double-sided cover inserts depicting blue skies in Sega games, designed by the creator of the game screenshot art zine DVLSBLSH. The library has two of these inserts (covers #1–4 out of 8).

Dates: Publication: August 2025

Game data and distribution, 1994–1997

 Series
Identifier: SHORROCK-GAMES
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1994–1997

Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Genie Code Update Genesis, Volume 2, Number 1, 1993

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V2N1
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1993

Game Genie Code Update Genesis, Volume 2, Number 3, 1994

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V2N3
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1994