Sega games and platforms
Found in 373 Collections and/or Records:
Electronic Entertainment Expo 1996 event footage [Hi8], May 16–18, 1996
Electronic Entertainment Expo 1997, "Sony, Sega, etc." [Hi8], June 19–21, 1997
Express Games, NCTA [PowerPoint presentation], March 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Forgotten Worlds, Issue 6, The Sega issue, August 2025
This issue of Forgotten Worlds was distributed with one of four double-sided cover inserts depicting blue skies in Sega games, designed by the creator of the game screenshot art zine DVLSBLSH. The library has two of these inserts (covers #1–4 out of 8).
Game data and distribution, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Game Genie Code Update Genesis, Volume 2, Number 1, 1993
This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.
This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.
Game Genie Code Update Genesis, Volume 2, Number 3, 1994
This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.
This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.
