Sega games and platforms
Subject
Subject Source: Local sources
Found in 374 Collections and/or Records:
Tronix Multimedia presents The Winter 1995 Consumer Electronics Show [VHS], recorded January 6–9, 1995, published 1995
Item — Box Tronix Multimedia videos
Identifier: EVENTS-VIDEOMISC.1
Scope and Contents
Based on the included list of contents, this videotape features the following games, hardware, and products, in order of first appearance:
Mortal Kombat (32X)
Top Gun
Star Trek: The Next Generation - A Final Unity
Fireteam Rogue (unreleased)
Hardball 4
Sento
...
Dates:
Recorded: recorded January 6–9, 1995; Publication: published 1995
User data and experiences, 1994–1997
Series
Identifier: SHORROCK-USERS
Scope and Contents
From the Collection:
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Dates:
1994–1997
William Volk papers
Collection
Identifier: VOLK
Abstract
William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates:
Majority of material found within 1988–1994; Existence: backup created October 26, 1994
Found in:
Video Game History Foundation Library
Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995
Item
Identifier: PARISI-1.01
Scope and Contents
This videotape consists of various show floor footage of games and hardware at the 1995 Winter Consumer Electronics Show, mainly from large publishers. Among other content, this tape contains footage of the Mario in Real Time interactive character voiced by Charles Martinet. The video also shows the alternate Wario and Donkey Kong characters, also voiced by Martinet.Games, hardware, and projects featured in this video, in order of first appearance:
...
Dates:
Recorded: January 6–9, 1995
