Michael Shorrock
Found in 57 Collections and/or Records:
BreakThru!, overdump [Sega Genesis cartridge] [restricted], est. 1997
This Sega Channel Demo Cartridge was numbered 504.
Castlevania: Bloodlines, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Clayfighter, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Disney's Aladdin, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Donald in Maui Mallard, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Eternal Champions, retail build [.GI file, corrupted] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
FIFA Soccer 95, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
Flashback: The Quest for Identity, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Gargoyles, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Gemfire, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Filtered By
- Subject: Commercial video games X
Additional filters:
- Subject
- Game builds and prototypes 56
- Sega Channel 56
- Licensed video games 15
- Fighting games 9
- Sports games 6
- Disney properties 5
- Role-playing games 3
- Bomberman series 2
- Disc images 2
- Mortal Kombat series 2
- Racing games 2
- Sega games and platforms 2
- Sonic the Hedgehog 2
- Street Fighter series 2
- Virtua Fighter series 2
- Advertisements 1
- Audience studies 1
- Castlevania series 1
- Commercials 1
- Computer games 1
- DC Comics properties 1
- Digital game distribution 1
- Game production materials 1
- Game production materials -- Marketing 1
- Game shows 1
- Game system software 1
- Jurassic Park 1
- Looney Tunes games 1
- Marketing strategy 1
- Marvel Comics properties 1
- Online games 1
- Phantasy Star series 1
- Primal Rage 1
- Sound recordings 1
- Space Invaders 1
- Streets of Rage series 1
- Video recordings 1
