Michael Shorrock
Found in 139 Collections and/or Records:
BreakThru!, overdump [Sega Genesis cartridge] [restricted], est. 1997
This Sega Channel Demo Cartridge was numbered 504.
Castlevania: Bloodlines, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Clayfighter, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Commercials and promotional videos
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Disney's Aladdin, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Donald in Maui Mallard, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Eternal Champions, retail build [.GI file, corrupted] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Express Games, NCTA [PowerPoint presentation], March 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004
This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.
Additional filters:
- Subject
- Sega Channel 128
- Game builds and prototypes 75
- Sega games and platforms 65
- Commercial video games 57
- United States 44
- Promotional materials 35
- Video recordings 30
- Game system software 24
- Advertisements 23
- Game production materials 23
- Commercials 22
- Licensed video games 18
- Game production materials -- Marketing 15
- Fighting games 14
- Business papers 13
- Sports games 13
- Game production materials -- Product development 9
- Computer games 8
- Online games 8
- Game footage 7
- Sound recordings 6
- Clippings 5
- Disney properties 5
- Presentations 5
- Primal Rage 5
- Unpublished games 5
- Audience studies 4
- Cards, postcards, and invitations 4
- Earthworm Jim 4
- Research and reports 4
- Canada 3
- Disc images 3
- Events, conferences, and trade shows 3
- Game production materials -- Game testing 3
- Mortal Kombat series 3
- Role-playing games 3
- Sonic the Hedgehog 3
- Statistics, figures, and data 3
- Bomberman series 2
- Cultural ephemera 2
- Flyers, brochures, and inserts 2
- France 2
- Japan 2
- Longplays 2
- Marketing strategy 2
- Racing games 2
- Street Fighter series 2
- Virtua Fighter series 2
- Artwork 1
- Black gaming history 1
- Board game adaptations 1
- Castlevania series 1
- DC Comics properties 1
- Digital game distribution 1
- Game Developers Conference 1
- Game shows 1
- Holidays 1
- Jurassic Park 1
- Looney Tunes games 1
- Marvel Comics properties 1
- Merchandise, promotional items, and memorabilia 1
- News periodicals 1
- Phantasy Star series 1
- PlayStation games and platforms 1
- Portable gaming 1
- Press materials 1
- Press materials -- Press kits 1
- Space Invaders 1
- Storage objects 1
- Streets of Rage series 1
