Sega of America
Found in 227 Collections and/or Records:
Official Sega Dreamcast Magazine, Issue 11, February 2001
This is a complete collection of Official Sega Dreamcast Magazine, including the preview issue, Issue 0, and the Winter 2000 codebook.
Official Sega Dreamcast Magazine, Issue 12, March/April 2001
This is a complete collection of Official Sega Dreamcast Magazine, including the preview issue, Issue 0, and the Winter 2000 codebook.
Official Sega Dreamcast Magazine presents Codebook, Winter 2000
This is a complete collection of Official Sega Dreamcast Magazine, including the preview issue, Issue 0, and the Winter 2000 codebook.
Pat Coyne game company correspondence
PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Phantasy Star III: Generations of Doom, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
Pirates! Gold, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Popeye in High Seas High-Jinks development build [Sega Genesis development board] [restricted], undated
This is a development build of an unreleased game based on Popeye the Sailor Man, developed by Bridgeport Entertainment Group for American Technos. The game appears to be nearly complete and is fully playable.
Power Drive, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Press coverage, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
