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Sega of America

 Organization

Found in 227 Collections and/or Records:

The Jungle Book, retail build [Sega Genesis cartridge] [restricted], dated "7/22" [meaning unclear, possibly July 22, 1994?]

 Item
Identifier: SHORROCK-GAMES-SCDEMO.06
Note

This Sega Channel Demo Cartridge was numbered 36.

Dates: Issued: dated "7/22" [meaning unclear, possibly July 22, 1994?]

The Lost World: Jurassic Park, Sega Channel Test Drive Version [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.17
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005

 Item — Game-specific promotional magazines, assorted
Identifier: MAG-GAMEMISC.MXO.1
Scope and Contents From the Collection:

This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.

Dates: Publication: 2005

"The Sega Channel" school essay, 1995

 Item
Identifier: SHORROCK-USERS.4
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1995

Tom Payne collection

 Collection
Identifier: PAYNE-STI
Abstract

Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.

This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).

Dates: 1991–1995

Tronix Multimedia presents The Winter 1995 Consumer Electronics Show, part 2, Sega Saturn game footage [VHS], recorded January 6–9, 1995, published 1995

 Item
Identifier: EVENTS-VIDEOMISC.1.1.2
Scope and Contents

Games featured in this video, in order of appearance:

  • Clockwork Knight
  • Virtual Fighter

Dates: Recorded: recorded January 6–9, 1995; Publication: published 1995

Unnecessary Roughness '95, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.39
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

User data and experiences, 1994–1997

 Series
Identifier: SHORROCK-USERS
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1994–1997

Virtua Fighter 2 Genesis for Sega Channel, Part A [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.40
Scope and Contents

This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.

Dates: Issued: broadcast October 24, 1997

Virtua Fighter 2 Genesis for Sega Channel, Part B [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.41
Scope and Contents

This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.

Dates: Issued: broadcast October 24, 1997