Sega of America
Found in 224 Collections and/or Records:
The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005
This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.
"The Sega Channel" school essay, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Tom Payne collection
Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.
This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).
Unnecessary Roughness '95, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
User data and experiences, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Virtua Fighter 2 Genesis for Sega Channel, Part A [.GI file] [restricted], broadcast October 24, 1997
This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Virtua Fighter 2 Genesis for Sega Channel, Part B [.GI file] [restricted], broadcast October 24, 1997
This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Wacky Worlds Creativity Workshop, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This game build is identical to the retail copy apart from a minor difference in ROM header data.
WildSnake development build [Sega Genesis development board] [restricted], build dated September 1994
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Wimbledon Championship Tennis, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
