LucasArts
Found in 19 Collections and/or Records:
Indiana Jones and His Desktop Adventures design notes, 1995
Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Nintendo 64 B-roll, Electronic Entertainment Expo 1996, copy [Hi8], May 14, 1996
This is a lower-quality copy of Nintendo's B-roll from E3 1996, which appears to have been duplicated from the VHS tape in this collection (see "Nintendo 64 B-roll, Electronic Entertainment Expo 1996 [VHS]"). Due to its lower quality, this video was not uploaded to our digital archive, but the library still holds the original tape.
Nintendo 64 B-roll, Electronic Entertainment Expo 1996 [VHS], May 14, 1996
Nintendo 64 B-roll, Electronic Entertainment Expo 1996 [VHS], May 14, 1996
Tom Payne collection
Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.
This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).
Zombies Ate my Neighbors, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
