Sega Technical Institute
Found in 51 Collections and/or Records:
Kid Chameleon, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Loose unordered paper, 8.5" x 11"
Marukatsu Super Famicom cover art references, 1991–1992
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Oversized and fragile items
Photographs, unordered
"Poisoned" game design document, circa 1990
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Channel "June SC Menu - Comix Zone, Triple Play 96" menu footage [VHS], circa June 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute hiring paperwork and documents, 1989–1990
This collection of papers includes Craig Stitt's job offer from Sega Technical Institute; copies of the resumé he submitted to Sega; and notes he took on a napkin during his interview process for Sega Technical Institute with Mark Cerny.
Sega Technical Institute memorabilia, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
