Skip to main content

Sega Technical Institute

 Organization

Found in 51 Collections and/or Records:

Kid Chameleon, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.15
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Loose unordered paper, 8.5" x 11"

 Item
Identifier: PAYNE-STI.03

Marukatsu Super Famicom cover art references, 1991–1992

 Item
Identifier: STITT-STI.2.5
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: Publication: 1991–1992

Oversized and fragile items

 Item
Identifier: PAYNE-STI.21

Photographs, unordered

 Item
Identifier: PAYNE-STI.13

"Poisoned" game design document, circa 1990

 Item
Identifier: STITT-STI.1.6
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1990

Sega Channel "June SC Menu - Comix Zone, Triple Play 96" menu footage [VHS], circa June 1995

 Item
Identifier: SHORROCK-GAMES-AV.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: circa June 1995

Sega Technical Institute, 1990–1995

 Series
Identifier: STITT-STI
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1990–1995

Sega Technical Institute hiring paperwork and documents, 1989–1990

 Item
Identifier: STITT-STI.1.5
Scope and Contents

This collection of papers includes Craig Stitt's job offer from Sega Technical Institute; copies of the resumé he submitted to Sega; and notes he took on a napkin during his interview process for Sega Technical Institute with Mark Cerny.

Dates: 1989–1990

Sega Technical Institute memorabilia, circa 1993

 Item
Identifier: STITT-STI.1.4
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993