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Atlus Co., Ltd

 Organization

Dates

  • Existence: 1986-04-07

Found in 48 Collections and/or Records:

"Rich" [Bob] appeals concept art

 Item
Identifier: SWARR-ART-APPEALS.7
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Rich" [Bob] character concept art, February 2003

 Item
Identifier: SWARR-ART-APPROVED.5
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: February 2003

"Robot" [Freddy] appeals concept art

 Item
Identifier: SWARR-ART-APPEALS.6
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Robot" [Freddy] character concept art

 Item
Identifier: SWARR-ART-APPROVED.4
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Sexy Cat" [Penny] character concept art

 Item
Identifier: SWARR-ART-WAITING.2
Scope and Contents

Content Note: This item includes depictions of nudity and other suggestive content.

Dates: 2003

"Slammin' Attackers!" design document and environment art, undated

 Item
Identifier: SWARR-DEV.2
Scope and Contents

This record includes a design document for Slammin' Attackers, as well as several pages of environmental art renders. These pages were originally grouped together with a binder clip, along with other documents. Although it is unclear if the art and the design document were meant to be paired together, they have been cataloged together to maintain their original order.

Dates: undated

"Slammin' Attackers!" game design document, November 22, 2002, printed January 13, 2003

 Item
Identifier: SWARR-DEV.1
Scope and Contents

Content Note: This document includes crude and explicit langauge.

Dates: November 22, 2002; Issued: printed January 13, 2003

Stage design art tracking sheet, February 2003

 Item
Identifier: SWARR-DEV.4
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: February 2003

"Sun" concept art

 Item
Identifier: SWARR-ART-APPROVED.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Super Weiner Bros." [Johnson Bros.] character concept art

 Item
Identifier: SWARR-ART-APPROVED.8
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Additional filters:

Type
Archival Object 47
Collection 1
 
Subject
Game production materials 46
Artwork 39
Game production materials -- Artwork 39
Game production materials -- Art and graphics production 4
Game production materials -- Game design documents 2