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Atlus Co., Ltd

 Organization

Dates

  • Existence: 1986-04-07

Found in 51 Collections and/or Records:

CD 100, assorted game art from Zip disks, disc created February 12, 1998, bulk: artwork dated May 1997 – February 1998

 Item
Identifier: GAMEPRO-CDS.100
Scope and Contents This disc, compiled by GamePro staff, includes assets for the following games and products: Blasto Bass Masters Classic: Tournament Edition Broken Sword: The Shadow of the Templars Snowboard Kids Quake: Authorized Strategy Guide Resident Evil 2 Tonic...
Dates: Issued: disc created February 12, 1998; Majority of material found within artwork dated May 1997 – February 1998

CD 135, Atlus (Bomberman World, Brigandine), disc created July 1998, bulk: artwork dated May 1997 – July 1998

 Item
Identifier: GAMEPRO-CDS.135
Scope and Contents From the Collection:

This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.

The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.

Dates: Issued: disc created July 1998; Majority of material found within artwork dated May 1997 – July 1998

CD 136, Atlus (Kartia, Trap Gunner), disc created July 1998, bulk: artwork dated January – July 1998

 Item
Identifier: GAMEPRO-CDS.136
Scope and Contents From the Collection:

This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.

The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.

Dates: Issued: disc created July 1998; Majority of material found within artwork dated January – July 1998

CD 191, Atlus (Bomberman World, Brigandine, Eggs of Steel, Guilty Gear, Trap Gunner), August 1998

 Item
Identifier: GAMEPRO-CDS.191
Scope and Contents From the Collection:

This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.

The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.

Dates: August 1998

Character design feedback, February 5, 2003

 Item
Identifier: SWARR-DEV.6
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: February 5, 2003

Character spreadsheet, undated

 Item
Identifier: SWARR-DEV.5
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: undated

Development papers, 2002–2003

 Series
Identifier: SWARR-DEV
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2002–2003

"Doodles" art folder

 Item
Identifier: SWARR-ART.DOODLES
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

"Gargoyles" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003