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Computer games

 Subject
Subject Source: Local sources

Found in 2036 Collections and/or Records:

Crash, Number 13, January 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.13
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: January 2023

Crash, Number 14, February/March 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.14
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: February/March 2023

Crash, Number 15, April/May 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.15
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: April/May 2023

Crash, Number 16, June/July 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.16
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: June/July 2023

Crash, Number 17, August/September 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.17
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: August/September 2023

Crash, Number 18, October/November 2023

 Item — Location Crash
Identifier: MAG-CRASH2020.18
Scope and Contents From the Series:

This is an ongoing collection of the Crash reboot, currently missing one issue (Number 11). New issued are added as they are received.

Dates: Publication: October/November 2023

Creative Computing

 Series
Identifier: MAG-CREATIVECOMP
Abstract Creative Computing was an early computing magazine founded by David H. Ahl that covered, as the name implies, creative and hobbyist uses of computers. The magazine emphasized accessible and educational computer programs rather than the more technical or hardware-focused coverage in similar magazines. Ahl self-published the magazine until around June 1982, when it was acquired by Ziff Davis, although Ahl continued to serve as editor until the magazine was discontinued at the end of...
Dates: Publication: 1974–1985

Creative Computing Video & Arcade Games, 1983

 Sub-Series
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: 1983

Creative Computing Video & Arcade Games, Volume 1, Number 1, Spring 1983

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP-GAMES.V1N1
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: Spring 1983

Creative Computing Video & Arcade Games, Volume 1, Number 2, Fall 1983

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP-GAMES.V1N2
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: Fall 1983