Computer games
Found in 2410 Collections and/or Records:
Titanic: Adventure Out of Time reference and promotional material, assorted, circa 1994–1995
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
"Titanic" [: Adventure Out of Time] second draft script binder, September 29, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time "Suggested Models" character design document, est. 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time "Thoughts on Gameplay and Plots" design document, est. 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic "Ingress/Egress" layout sketches, est. 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic layout reference diagram, 1986
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic reference materials, circa 1995–1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Ultima VII: The Black Gate voiceover source backup tape [DAT], est. 1992
This is a digital audio tape (DAT) containing backups of the digital voice recordings from the production and marketing of the game Ultima VII: The Black Gate.
The original audio backup of this tape contained segments of garbage data totaling roughly one hour of audio. These segments have been excised from the publicly accessibly copy of this recording in our digital library.
United CD-ROM, Autumn 1996 catalog, Autumn 1996, mailed September 19, 1996
This collection currently includes several dozen video game and software retailer catalogs. This includes both physical and mail-order retailers. Catalogs sent directly by game publishers are separately (see "Video game publisher product catalogs").
Video & Computer Gaming Illustrated, Number 13, January 1984
This is a complete collection of all 14 issues of Videogaming & Computergaming Illustrated.
