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Computer games

 Subject
Subject Source: Local sources

Found in 2471 Collections and/or Records:

The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994

 Item
Identifier: NELSON-02.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: January 9, 1994

The New York Times clippings about video game industry, December 8, 1993

 Item
Identifier: NELSON-05.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: December 8, 1993

The Press and Games [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.19
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Press and Games, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.19.A
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Press and Games, side B [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.19.B
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Process of Building Games [audiocassette], May 7, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.01
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Process of Building Games, side A [audiocassette], May 7, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.01.A
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Process of Building Games, side B [audiocassette], May 7, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.01.B
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Publishers' Panel [audiocassette], May 8, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.23
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.A
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm