Computer games
Found in 2447 Collections and/or Records:
Playtesting and QA [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Programming strategy, 1993–1998
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Psygnosis PC Games promotional supplement, May 1, 1999
This collection includes all known issues of Games Business, including a 1998 preview issue and an E3 special issue from June 2000. It is unclear if any other special issues were produced.
Issues of Games Business are unnumbered and are cataloged by date only.
Publisher Relationships [audiocassette], May 8, 1989, 9:00am
"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program
Publisher Relationships, side A [audiocassette], May 8, 1989, 9:00am
"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program
Publisher Relationships, side B [audiocassette], May 8, 1989, 9:00am
"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program
Retro Fusion
This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.
For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.
