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Computer games

 Subject
Subject Source: Local sources

Found in 2447 Collections and/or Records:

Playtesting and QA [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.09
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.A
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.B
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Programming strategy, 1993–1998

 Series
Identifier: SHORROCK-STRATEGY
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1993–1998

Psygnosis PC Games promotional supplement, May 1, 1999

 Item — Location Games Business
Identifier: MAG-GAMESBUSINESS-SUPPLEMENT.1999.05.01
Scope and Contents From the Series:

This collection includes all known issues of Games Business, including a 1998 preview issue and an E3 special issue from June 2000. It is unclear if any other special issues were produced.

Issues of Games Business are unnumbered and are cataloged by date only.

Dates: Publication: May 1, 1999

Publisher Relationships [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.13
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.A
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.B
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Retro Fusion

 Item — Location Fusion
Identifier: MAG-FUSION-SPECIAL.RETRO
Scope and Contents From the Series:

This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.

For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.

Dates: Publication: 2018–

Retro Gamer

 Series
Identifier: MAG-RETROGAMER
Abstract Retro Gamer is the longest-running British retrogaming magazine. The magazine covers of a wide range of historical gaming subjects, typically overviews of old games and platforms as well as interviews with game developers.Retro Gamer publishes around 13 issues per year, typically every four weeks. The magazine's original publisher, Live Publishing International, Ltd., went bankrupt in mid-2005. During a subsequent five-month gap in Retro Gamer's schedule, the magazine was...
Dates: Publication: 2004 –