Game builds and prototypes
Found in 104 Collections and/or Records:
Michael Mendheim papers
Mortal Kombat 3, part A [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
Mortal Kombat 3, part B [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
My Little Pony [: Best Friends Ball] "B2" [disc image] [restricted], June 24, 2004
My Little Pony [: Best Friends Ball] beta 2 [disc image] [restricted], June 29, 2004
My Little Pony [: Best Friends Ball] beta [disc image] [restricted], July 28, 2004
My Little Pony [: Best Friends Ball] gold master candidate 3 [disc image] [restricted], August 19, 2004
My Little Pony [: Best Friends Ball] gold master candidate [disc image] [restricted], August 17, 2004
PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Phantasy Star III: Generations of Doom, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
