Game builds and prototypes
Found in 28 Collections and/or Records:
My Little Pony [: Best Friends Ball] beta 2 [disc image] [restricted], June 29, 2004
My Little Pony [: Best Friends Ball] beta [disc image] [restricted], July 28, 2004
My Little Pony [: Best Friends Ball] gold master candidate 3 [disc image] [restricted], August 19, 2004
My Little Pony [: Best Friends Ball] gold master candidate [disc image] [restricted], August 17, 2004
The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clippings about video game industry, December 8, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Wall Street Journal, Entertainment + Technology section clipping, "Hollywired", March 21, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
