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Game builds and prototypes

 Subject
Subject Source: Local sources

Found in 5 Collections and/or Records:

FIFA Soccer 95, overdump [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.07
Scope and Contents

This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.

Dates: Issued: broadcast October 24, 1997

Jungle Strike, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.14
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Michael Mendheim papers

 Unprocessed Material
Identifier: 2025-002
Dates: Majority of material found within 1992–2004

PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.23
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997