Game production materials
Found in 739 Collections and/or Records:
Buffalo Bills uniform redesign [disc image], 2002
"Bug" character concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Business papers, 1993–1994
Business papers, 1994–1996
Business papers, 2000
This collection includes two packets from management training courses given at Midway. Although the material in the packets is copyrighted 2000, in Mark Flitman's collection, they were mixed in with a group of internet articles about MLB Slugfest printed in February 2003, suggesting that these trainings were held around the same time.
Business papers, 1990–1992
Business papers
Captain America deal sheet, March 25, 1993
Character design feedback, February 5, 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Character spreadsheet, undated
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.