Game production materials
Found in 782 Collections and/or Records:
Spyro character color treatment, 1997
Before Spyro had his final purple color palette, Stitt produced this green-and-teal color treatment for Spyro using a photocopy of the original design. See "Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS]" for later revisions of this process.
Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997
This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.
Spyro the Dragon original character concepts, 1997
This sub-collection contains two artifacts from the design process for the character Spyro the Dragon.
Spyro the Dragon series game pitches and concept art, est. 1996–1998
This collection includes a variety of notes, designs, pitches, and artwork from the pre-production of Spyro the Dragon. During pre-production, the game was varyingly known as Lifespan, Dragon Span, and DragonSpan.
Spyro the Dragon series level designs and concept art, est. 1997–2000
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Stage design art tracking sheet, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.