Game production materials
Found in 842 Collections and/or Records:
Playtesting, circa 2003
Playtesting, April 24–25, 2005
Point of Impact deal correspondence, October 2, 1995, October 3, 1995
"Poisoned" game design document, circa 1990
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Prison Island camera test and "Cyan ADR Test #1 MD Standard" (Catherine ADR sample footage) [Digital Betacam], January 9, 1997
Programming strategy, 1993–1998
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
