Game production materials
Found in 739 Collections and/or Records:
Game production, est. 2003–2005
Game production, est. 1999–2003
Game production art, assorted
This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Game production audio, assorted
This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Game production, behind the scenes, and filming footage, est. 1999–2000
"Gargoyles" character concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Grounds" commercial, variants with final audio [VHS], 1997
"Grounds" commercial, variants with placeholder audio [VHS], October 27, 1997
"Grounds" commercial, with placeholder audio [VHS], 1997
Gunhouse source artwork and sketches, est. 2019
This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.