Presentations
Found in 101 Collections and/or Records:
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Getting Your Start [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling, side B [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
"Market Demographics: That Was Then, This Is Now" panel photographs, May 17, 1996
This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.
