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Presentations

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.04
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.A
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.B
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Getting Your Start [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.11
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.A
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.B
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.12
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.A
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.B
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

"Market Demographics: That Was Then, This Is Now" panel photographs, May 17, 1996

 Item
Identifier: RAUCH-002-01.2.1.3
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: May 17, 1996