Periodicals
Found in 9685 Collections and/or Records:
Boys' Life
Boys' Life (later titled Scout Life) is the official monthly magazine of the Boy Scouts of America, which has been running since March 1911. The magazine covers a variety of youth lifestyle topics. Relevant to this collection, the 1980s and 1990s issues of Boys' Life covered video games.
Boys' Life, Volume 78, 1988
This collection of Boys' Life includes three bound volumes (1988, 1990, 1991) and a single issue from 1989 on sports video games. The library does not seek out additional copies of Boys' Life unless they contain known video game content.
Boys' Life, Volume 79, Number 11, November 1989
This collection of Boys' Life includes three bound volumes (1988, 1990, 1991) and a single issue from 1989 on sports video games. The library does not seek out additional copies of Boys' Life unless they contain known video game content.
Boys' Life, Volume 80, 1990
This collection of Boys' Life includes three bound volumes (1988, 1990, 1991) and a single issue from 1989 on sports video games. The library does not seek out additional copies of Boys' Life unless they contain known video game content.
Boys' Life, Volume 81, 1991
This collection of Boys' Life includes three bound volumes (1988, 1990, 1991) and a single issue from 1989 on sports video games. The library does not seek out additional copies of Boys' Life unless they contain known video game content.
BPM, Issue 33, "The Gaming Issue", May 2002
This is a collection of assorted issues of lifestyle magazines. These magazines deal with lifestyle topics primarily unrelated to video games. However, the Video Game History Foundation may collect individual issues with content related to video game history. Notes may be added to the records for individual items to explain their relevance to the library.
Build the Ultimate Gaming PC, Spring 2009
Build Your Own Gaming PC, Fall 2010
BusinessWeek, "Zap! Splat! Smarts?", December 23, 1996
Due to the continued commercial availability of Businessweek (now Bloomberg Businessweek), the library's digital copy of this issue currently only includes the covers, table of contents, and the relevant article about video games.
