Video game piracy
Subject
Subject Source: Local sources
Found in 3 Collections and/or Records:
Electronic Gaming Monthly, Issue 201, March 2006
Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM.201
Scope and Contents
From the Series:
The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month.The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for...
Dates:
Publication: March 2006
Special 301 Comments on Video Game Piracy in Asia and Latin America
Item — Location Reports
Identifier: REPORTS-002
Abstract
In the United States, Section 301 of the Trade Act of 1974 entitles the Office of the United States Trade Representative (USTR) to investigate unfair foreign trade practices. Every year since 1989, the USTR has solicited comments about the impact of practices such as overseas counterfeiting on American businesses, which inform the agency's annual "Special 301" report.In 1994, the law firm Arter & Hadden submitted comments for the annual Special 301 report on behalf of...
Dates:
Issued: February 17, 1994
Tigergame Game Accessory Manufacture brochure, circa 2001
Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.TIGERGAME.1
Abstract
This brochure promotes a variety of video game hardware from Tigergame Limited, a game hardware manufacturer and distributor based in China. Several of the products in this catalog are intended to facilitate piracy or circumvent digital lockouts, such as a metal spring used to bypass disc checks on the PlayStation, or a PlayStation 2 memory card containing modified firmware for the system's DVD player.
Dates:
Publication: circa 2001