Game production materials -- Marketing
Found in 74 Collections and/or Records:
Steel Harbinger press clippings, January 1996
"The Making of Riven" B-roll, "making the sequel to Myst" promotional video, and game footage [VHS], 1997
Titanic: Adventure Out of Time development binder, 1994–1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time marketing correspondence, December 12, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Unused Riven commercial, no audio [VHS], 1997
Uru: Ages Beyond Myst teaser trailer [miniDV], est. 2002 or 2003
This is a similar trailer to the "Uru: Online Ages Beyond Myst" trailer, but with the finalized game title.
Uru: Ages Beyond Myst trailer [E3 2003?] [VHS], 2003
Uru concept teasers [miniDV], est. 2000 or 2001
"Uru: Online Ages Beyond Myst" teaser trailers [miniDV], est. 2002 or 2003
User data and experiences, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
