Statistics, figures, and data
Subject
Subject Source: Local sources
Found in 28 Collections and/or Records:
1999 State of the Industry Report, 1999
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.07
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1999
Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1996
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.01
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1996
Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1997–98, 1998
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.05
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1998
Economic Impacts of the Demand for Playing Interactive Software, 2001
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.10
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2001
Entertainment Software Association industry reports, 1996–2017
Series
Identifier: RAUCH-004-02
Abstract
The Entertainment Software Association (originally known as the Interactive Digital Software Association) publishes annual reports detailing the economics of the North American game industry and the impact of video games. These reports were distributed among the ESA's membership and, in many cases, were given out at the ESA's Electronic Entertainment Expo. Carolyn Rauch, a long-time organizer of E3 and the former senior vice president of the ESA, kept a collection of these reports.
Dates:
Publication: 1996–2017
Essential Facts About the Computer and Video Game Industry, 2002
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.01
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2002
Essential Facts About the Computer and Video Game Industry: 2003 Sales, Demographics and Usage Data, 2003
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.02
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2003
Essential Facts About the Computer and Video Game Industry: 2004 Sales, Demographics and Usage Data, 2004
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.03
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2004
Essential Facts About the Computer and Video Game Industry: 2005 Sales, Demographics and Usage Data, 2005
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.04
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2005
Essential Facts About the Computer and Video Game Industry: 2006 Sales, Demographic and Usage Data, 2006
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.05
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2006
