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Game development

 Subject
Subject Source: Local sources

Found in 542 Collections and/or Records:

The Journal of Computer Game Design, Volume 6, Number 6, August 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1993

The Press and Games [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.19
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Press and Games, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.19.A
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Press and Games, side B [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.19.B
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

The Process of Building Games [audiocassette], May 7, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.01
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Process of Building Games, side A [audiocassette], May 7, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.01.A
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Process of Building Games, side B [audiocassette], May 7, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.01.B
Abstract

"How do you get from an idea on paper to a package on a store shelf? Joe will cover the complete process, including storyboarding, technical review, design discipline, prototyping, playtesting and bugtesting, polishing and finishing." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 9:00am

The Publishers' Panel [audiocassette], May 8, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.23
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.A
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side B [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.B
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm