Skip to main content

Game production materials -- Game design documents

 Subject
Subject Source: Local sources

Found in 39 Collections and/or Records:

[NBA Street] "NBA Arcade" design document v1.3, April 3, 2000

 Item
Identifier: FLITMAN-NUFX.5
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 3, 2000

"Phantasmagoria III" treatment, August 7, 2000

 Item
Identifier: FLITMAN-NUFX.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: August 7, 2000

Pitches, concepts, and references, 1994–1996

 Sub-Series
Identifier: FLITMAN-MINDSCAPE-CONCEPTS
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994–1996

"Rhetts" game pitch, April 3, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.4
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 3, 1996

"Slammin' Attackers!" design document and environment art, undated

 Item
Identifier: SWARR-DEV.2
Scope and Contents

This record includes a design document for Slammin' Attackers, as well as several pages of environmental art renders. These pages were originally grouped together with a binder clip, along with other documents. Although it is unclear if the art and the design document were meant to be paired together, they have been cataloged together to maintain their original order.

Dates: undated

"Slammin' Attackers!" game design document, November 22, 2002, printed January 13, 2003

 Item
Identifier: SWARR-DEV.1
Scope and Contents

Content Note: This document includes crude and explicit langauge.

Dates: November 22, 2002; Issued: printed January 13, 2003

The Beast, 1995–1996

 Sub-Series
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1995–1996

"Ultimate Thrill Ride" treatment, 1994

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

WWF Raw design, revision 4, April 12, 1994

 Item
Identifier: FLITMAN-ACCLAIM-WWF.4
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 12, 1994