Game production materials -- Game design documents
Subject
Subject Source: Local sources
Found in 59 Collections and/or Records:
"Mission 1: Kill the Beast" concept, February 13, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.3
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
February 13, 1995
Monster Dunk concept, 1994
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
Copyright: 1994
Monster Dunk game design document, first draft, May 17, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.4
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 17, 1995
Monster Dunk game design, version 1.1, February 24, 1996
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.7
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
February 24, 1996
[NBA Street] "NBA Arcade" design document v1.3, April 3, 2000
Item
Identifier: FLITMAN-NUFX.5
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
April 3, 2000
"Phantasmagoria III" treatment, August 7, 2000
Item
Identifier: FLITMAN-NUFX.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
August 7, 2000
Pitches, concepts, and references, 1994–1996
Sub-Series
Identifier: FLITMAN-MINDSCAPE-CONCEPTS
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
1994–1996
"Poisoned" game design document, circa 1990
Item
Identifier: STITT-STI.1.6
Scope and Contents
From the Collection:
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Dates:
circa 1990
"Rhetts" game pitch, April 3, 1996
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.4
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
April 3, 1996
Sega Technical Institute, 1990–1995
Series
Identifier: STITT-STI
Scope and Contents
From the Collection:
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Dates:
1990–1995