Game production materials -- Game design documents
Subject
Subject Source: Local sources
Found in 39 Collections and/or Records:
Mark Flitman papers
Collection
Identifier: FLITMAN
Abstract
Mark Flitman is a retired game producer who worked at game publisher primarily in the Chicago area from the 90s–2000s, including Konami, Acclaim, Mindscape, Midway, and Atari. In his career, Flitman often worked on product strategy for game publishers and managed the production of licensed game titles, in particular video games based on Marvel and DC comics properties and The Simpsons. Flitman was also a producer for Midway's line of extreme sports game adaptations, such as NFL Blitz and MLB...
Dates:
Majority of material found within 1990–2012
Marvel 2099, 1995–1996
Sub-Series
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-2099
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
1995–1996
Marvel 2099 level breakdown and development progress, est. 1996
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-2099.9
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
est. 1996
Maximum Carnage "Stage by Stage Breakdown", May 12, 1994
Item
Identifier: FLITMAN-ACCLAIM-MARVEL-CARNAGE.5
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
Reviewed: May 12, 1994
Meow-Jong ideas, est. 2014 or 2015
Item
Identifier: FLITMAN-INDEPENDENT.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
est. 2014 or 2015
Michael Mendheim papers
Unprocessed Material
Identifier: 2025-02
Dates:
Majority of material found within 1992–2004
Found in:
Video Game History Foundation Library
"Mission 1: Kill the Beast" concept, February 13, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.3
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
February 13, 1995
Monster Dunk concept, 1994
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
Copyright: 1994
Monster Dunk game design document, first draft, May 17, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.4
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 17, 1995
Monster Dunk game design, version 1.1, February 24, 1996
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-MONSTER.7
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
February 24, 1996