Game production materials -- Game design documents
Found in 75 Collections and/or Records:
Dust: A Tale of the Wired West game design drafts, 1994
This set of papers contains a variety of narrative design draft for the game Dust: A Tale of the Wired West from throughout 1994. These papers were originally stored together as a single unit; although different sections correspond to different drafts, we have presented them as-is without attempting to separate them.
"Dust" [: A Tale of the Wired West] Game Design First Draft, April 17, 1994
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
Easyconnex documentation, 2012
Gabe Swarr collection
Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.
Game concepts, 2004–2005
"Hasbro Game Pack" production documents [disc image], 2005
The documents on this CD relate to an unreleased Hasbro game compilation packaged titled Hasbro Game Pack that would have featured versions of Yahtzee, Monopoly, Battleship, and Boggle.
Hulk electronic handheld game design, undated
Incredible Technologies, development documents for unpublished NES games
Insomniac Games, approx. 1996–2005
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
