Game production materials -- Game design documents
Subject
Subject Source: Local sources
Found in 73 Collections and/or Records:
"Beast" game design, June 22, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.7
Scope and Contents
This set of design documents for The Beast includes a collection of level maps. The map for Stage 6, Level 2 is missing and was not found in Mark Flitman's collection.
Dates:
June 22, 1995
"Bounty Hunter" game concept and references, 2004
Item
Identifier: FLITMAN-ATARI-CONCEPTS.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004
Capcom U.S.A. Inc. v. Data East Corp. court documents, dockets 131–141
Item
Identifier: REPORTS-003
Abstract
Capcom U.S.A. Inc. v. Data East Corp. (No. C 93-3259 WHO, 1994 WL 1751482) was a federal civil lawsuit in the United States, in which Capcom argued that Data East's arcade game Fighter's History unlawfully copied from their own fighting game Street Fighter II. Judge William H. Orrick ultimately determined that the similar elements between Street Fighter II and Fighter's History were not...
Dates:
Issued: filed April 1994
Found in:
Video Game History Foundation Library
"Clicking Anastasia" game design proposal, 1997
Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-14
Abstract
After leaving Cyberflix, Andrew Nelson developed a pitch for a web-based educational alternate reality game based on the historical mystery of the Russian princess Anastasia. Thematically, this game appears to have built on Nelson's previous work on the unproduced "Romanov Game" for Cyberflix.
According to Nelson, this game concept was produced with two local web designers in Knoxville, TN, identified here under their corporate names Digital Media...
Dates:
1997
"Code Red" game design, circa 1994–1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
circa 1994–1995
"Code Red" game design, May 16, 1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 16, 1995
Colin Williamson addendum, March 2026
Unprocessed Material
Identifier: 2025-016-1
"Crack in the Sky" concept, January 17, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
January 17, 1995
Craig Stitt art and design papers
Collection
Identifier: STITT
Abstract
Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates:
Majority of material found within 1990–2005
Found in:
Video Game History Foundation Library
Dust: A Tale of the Wired West game design drafts, 1994
Item
Identifier: NELSON-12.3
Scope and Contents
This set of papers contains a variety of narrative design draft for the game Dust: A Tale of the Wired West from throughout 1994. These papers were originally stored together as a single unit; although different sections correspond to different drafts, we have presented them as-is without attempting to separate them.
Dates:
1994
