Game production materials -- Game design documents
Subject
Subject Source: Local sources
Found in 65 Collections and/or Records:
"Beast" game design, June 22, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.7
Scope and Contents
Due to an error during automated scanning, the section "Mindscape Game Design Comments" is missing pages 2-3.
The map for "Stage 6, Level 2" appears to be missing but was not included in the original document.
Dates:
June 22, 1995
"Bounty Hunter" game concept and references, 2004
Item
Identifier: FLITMAN-ATARI-CONCEPTS.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004
Capcom U.S.A. Inc. v. Data East Corp. court documents, dockets 131–141
Item
Identifier: REPORTS-003
Abstract
Capcom U.S.A. Inc. v. Data East Corp. (No. C 93-3259 WHO, 1994 WL 1751482) was a federal civil lawsuit in the United States, in which Capcom argued that Data East's arcade game Fighter's History unlawfully copied from their own fighting game Street Fighter II. Judge William H. Orrick ultimately determined that the similar elements between Street Fighter II and Fighter's History were not...
Dates:
Issued: filed April 1994
Found in:
Video Game History Foundation Library
"Code Red" game design, circa 1994–1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
circa 1994–1995
"Code Red" game design, May 16, 1995
Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.3.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 16, 1995
"Crack in the Sky" concept, January 17, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
January 17, 1995
Craig Stitt art and design papers
Collection
Identifier: STITT
Abstract
Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates:
Majority of material found within 1990–2005
Found in:
Video Game History Foundation Library
Easyconnex documentation, 2012
Item
Identifier: FLITMAN-INDEPENDENT.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2012
Game concepts, 2004–2005
Sub-Series
Identifier: FLITMAN-ATARI-CONCEPTS
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004–2005
Hulk electronic handheld game design, undated
Item
Identifier: FLITMAN-HASBRO-PRODUCTION.2
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
undated
