Game production materials -- Game design documents
Found in 4 Collections and/or Records:
Craig Stitt art and design papers
Insomniac Games, approx. 1996–2005
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
"Spyro Art Bible" texture design guidelines, est. 1997 or 1998
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Spyro the Dragon series game pitches and concept art, est. 1996–1998
This collection includes a variety of notes, designs, pitches, and artwork from the pre-production of Spyro the Dragon. During pre-production, the game was varyingly known as Lifespan, Dragon Span, and DragonSpan.