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Games business

 Subject
Subject Source: Local sources

Found in 1214 Collections and/or Records:

The Video and Computer Game Industry: A Media Resource Guide, 2000

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.08
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2000

Toy Retail Sales Tracking Service 1993 NPD annual sales numbers summary report, February 25, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BUSINESS.25
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: February 25, 1994

Toy Retail Sales Tracking Service, 1993 Top 50 video software, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BUSINESS.24
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

Video Games: Serious Business for America's Economy, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.12
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2006

Video Games: Serious Business for America's Economy press release, May 10, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.12.1
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: May 10, 2006

Video Games & Youth Violence: Examining the Facts, 2001

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.11
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2001

Videogame Advisor

 Series
Identifier: MAG-VGADVISOR
Abstract Videogame Advisor was a monthly game industry trade magazine that covered news in the game industry, as well as interviews with game industry figures, previews and reviews of upcoming games, and other information relevant to the games business, such as financial date and industry directories. The magazine was formatted like a newspaper, with dense news items up-front followed by special features. The magazine ran through the end of 1997, ...
Dates: Publication: 1995–1997

Videogame Advisor, Volume 1, Number 1, May 1995

 Item — Location VideoGame Advisor
Identifier: MAG-VGADVISOR.V1N1
Scope and Contents From the Series:

This is a partial collection of the first two volumes of Videogame Advisor, 1995–1996, along with one issue from the third volume, 1997.

Dates: Publication: May 1995

Videogame Advisor, Volume 1, Number 2, June 1995

 Item — Location VideoGame Advisor
Identifier: MAG-VGADVISOR.V1N2
Scope and Contents From the Series:

This is a partial collection of the first two volumes of Videogame Advisor, 1995–1996, along with one issue from the third volume, 1997.

Dates: Publication: June 1995

Videogame Advisor, Volume 1, Number 3, July 1995

 Item — Location VideoGame Advisor
Identifier: MAG-VGADVISOR.V1N3
Scope and Contents From the Series:

This is a partial collection of the first two volumes of Videogame Advisor, 1995–1996, along with one issue from the third volume, 1997.

Dates: Publication: July 1995